2014 - During my final semester in school I decided to design, program and publish a mobile game. Over the course of two weekends I managed to create Breakthrough and publish it on Google Play for Android.
I wanted to explore the process of publishing a game from start to finish. The finished app also implements Google Play leader boards and achievements.
2014 - I began working at CodeHatch after getting my diploma at NAIT. This was the first shipped title I worked on. I was mainly a front end, gameplay programmer. I learned a lot working on this game, things such as multiplayer gameplay logic, and implementing art and assets into a large scale project. I also became proficient working with version control on a larger team..www.starforge.com
2015 - Reign of Kings was the first large scale shipped title I worked on from start to finish. I created and worked on many of the gameplay systems, such as character creation, prefab placement, fishing, instruments, and various other gameplay pieces. I also implemented much of the audio, and art into the game.
Reign of Kings was a great experience working on a large multiplayer game, with thousands of players. Working on this game helped me to learn how to create maintainable, scalable, multiplayer code.
2018 - Since 2015 I continued working full time on a yet to be announced project. This project allowed me to grow my skills in all areas of game programming. I maintained, and created various game play systems, and engine tools.
I am also working on personal projects and prototypes. Currently I am working on a 2D local coop rouge-lite, in the earlier stages of system development, and prototyping. Recently having created various systems including Entity, Serialization, Player Management, Inventory and Interaction systems to name a few.